Masters's Guide¶
The Import Manager is a handy tool that cleanly separates the catalog of a system (i.e. invariant things that represent the foundation of a system) and the actual playing library.
Using the Import Manager¶
In the side panel, you can access the Import Manager from archetypes panels. In the Import Manager you can import standardised rows that you can then modify and use in your library.
The catalog archetypes that can own rows (such as characters holding items), unlike the library, do not own copies. On the contrary, they are directly linked to the original row. This means that modifying a row *can and will modify all that carry it.
Info
I have Big Bad as a character in the Import Manager, and I equip them with a Battle Axe. If I change the Battle Axe damage, the edit will also affect the Battle Axe carried by the Big Bad.
When to use the catalog?¶
Use the catalog to import weapons, armour, abilities that are part of the system when you need them. Avoid importing the full catalog to your library. This can slow down the game and will surely clutter your side panel.
Tip
Delete library rows you do not use anymore or that you added to the carried rows of a carrier archetype.
Tips for the Master¶
The Import Manager should become your best friend during prep work. In there, you can create rows that are master-only or available to all. YaRS, for example, ships its full items as seeds in the Import Manager (for now; will become a Seed Packet in the future). Organise your NPCs, bosses, player-facing items and all that can be used for preparation.
Also, when you import an adventure or a Seed Packet, the things you import will appear in the Import Manager. Try to keep your library decluttered and clean and rely on the catalog as it will make your game faster.
Info
From the Import Manager you can also create your own Seed Packet to share with the community. See Exporting to know more.
Importing from online sources¶
If the system you are playing allows it, the Import Manager also has a view for importing from online sources. It is a very simple screen that is system-authored in a specific system file. This requires a bit of programming skills to create, but if the system includes it, you should only need to add an URL (probably provided by the system author) and import away! The D&D5e system, for example, uses OpenD&D to access SRD content.